![]() ![]() The boss cannot lose the Duel due to being unable to draw.The Deck is not shuffled at the start of the Duel. The boss's starting hand contains the five cards marked "Start", and the remaining three cards are placed in order (with the card marked "1" at the top of the Deck).Five of these cards are marked "Start" (初) in the place the Attribute circle would normally appear, while one each of the other cards is marked "1", "2", and "3". The boss only has 8 cards in their Boss Deck/Main Deck, and no Extra Deck.(If you choose a player with 0 Life Points, that player returns to the Duel.) Instead of conducting their normal draw during their respective turns, the turn player (except the boss) adds 1 card from their Deck to their hand.During the Battle Phase of this turn, double the ATK of all monsters of that team.Each of these effects can only be used once per Duel: Before starting Player A's turn, the team can choose to activate 1 of the following effects.If a player on the challenging team loses, that player sends all cards from their field to their Graveyard.If a player on the challenging team achieves an alternate victory condition, then inflict 8000 damage to the boss instead.Face-down cards controlled by a challenger can be used by any player of the team.Players on the challenging team can talk with each other and show each other their cards.The turn order is Boss → Player A → Player B → Player C → Boss.The boss starts with 8000 Life Points × the number of challengers. Each player starts with 8000 Life Points.
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